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BPI updates ESG practice

BPI's 2025/26 ESG Report, our sixth annual edition and one that marks a shift in how we approach ESG across our portfolio.

We back 
entrepreneurs building global category leaders.

We invest to create long-term capital gains. Free of the rigid limitations of holding periods and other fund structures, we can support growth opportunities at various stages of development.

Portfolio Ticker

Uluu secures $2.1M in Australian Government grant funding to accelerate production scaling and certifications for its seaweed-based materials technology.

Vinted reports strong 2025 annual results with 47% GMV growth to €10.8bn, €1.1bn in revenue (up 38%), and €62m net profit, reflecting continued momentum in its mission to make second-hand first choice.

Two of our portfolio companies are named in the Tech Nation Future Fifty cohort, celebrating the UK’s fastest-growing and most ambitious scale-ups.

News

BPI invests in welevel

26 May 2026
BPI is excited to announce its participation in welevel’s Series A funding round led by Transcend, with participation of existing investor BITKRAFT Ventures.

A Week of Connection, Celebration, and Innovation at BPI

26 January 2026
Throughout the second week of January, we gathered our portfolio companies for our Global Portfolio Conference, celebrated BPI’s 10-year anniversary, and launched our new gaming initiative, BurdaGP, at the DLD...

BurdaGP, a new European gaming initiative

15 January 2026
Burda Principal Investments (BPI) is excited to announce the launch of BurdaGP, a new European gaming initiative.

Perspectives

Moat or Wrapper?

19 May 2026 by Hannes Voucko-Glockner
Every AI model release risks turning a standalone product into a feature. The question is no longer whether a software company uses AI, but whether its structure creates defensibility that...

The Era of Tech-enabled Wellbeing

01 April 2026 by Sheng Xin Yu
We are no longer just collecting data, we are using AI to metabolise that data into predictive insights that can fundamentally change how we live.

Game on

03 February 2026 by Yuhan Xie, Josephine Lusch
At DLD 2026, one thing became clear very quickly: gaming is no longer a niche entertainment category or a youth subculture.